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Develop:Brighton 2026: Notes from the Indie Trenches

Three days, nineteen talks, and a lot to think about. I spent the last three days at Develop:Brighton 2026, sitting in on talks about Steam marketing data, reinforcement learning, UI design, and one gloriously unfiltered argument against conflict-driven storytelling. This isn’t a session-by-session recap. It’s what kept resurfacing once I put all nineteen talks side…
